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THE DAILY CARD TABLE 1515IP.COM PLAY AT YOUR PACE

COLLECTED AT THE TABLE · THE NEXT LINE IS YOURS

4 Suits

Spades, hearts, clubs and diamonds share this card story. Read across the columns before choosing where a card belongs.

One table.
Endless possibilities.
Learn the rules

4 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

NOTES FROM THE TABLE

Four suits, one objective

On this website, the following points apply. This game uses two complete decks for a total of 104 cards. The objective remains eight same-suit sequences from King to Ace. Four suits adds more suit conflicts without changing the basic descending-rank rule. Spades, hearts, clubs and diamonds each contain two copies of every rank.

Two things to check

On this website, the following points apply. Matching colors are not enough to create a movable sequence. You can place an exposed card on a card exactly one rank higher even when their suits differ. A group can move together only when all selected cards share a suit and descend by one rank. Spades and clubs remain different suits even though both are shown in dark ink.

Build matching segments

Keep these details in mind. A long mixed-suit build may require several intermediate destinations to dismantle. Before moving a segment, check where the cards below it could go next. Small same-suit sequences can provide flexible building blocks. Joining two matching segments often frees a column or exposes another card.

Open the tableau

Keep these details in mind. The identities of those hidden cards are not shown by the Hint feature. Opening columns gives you more information for later decisions. The starting layout contains hidden cards beneath the exposed bottom cards. Moving the final exposed card away turns the next hidden card face up.

Manage empty columns

The key details are straightforward. An empty column accepts any exposed card or legal same-suit group. Spare columns can help separate suits that have become interleaved. Consider which temporary arrangement leaves you with the most useful follow-up move. Moving a whole column to another empty column changes its position without improving the layout by itself.

Plan a long sequence

The key details are straightforward. A same-suit group starting with a King follows that same destination rule. A King can move only to an empty column because no rank is higher. Moving a King into the only empty column can limit your ability to reorganize other cards. A completed King-to-Ace run leaves the tableau automatically once all thirteen cards are face up and aligned.

Solitaire games aarp

Deal carefully

You must fill every empty column before the stock can be used. Use the visible layout to plan before dealing, while recognizing that hidden stock cards are unknown. A stock deal places one card onto each of the ten columns. A new row can interrupt promising groups as well as create new connections.

Classic solitaire games

Count complete runs

On this website, the following points apply. A descending mixed-suit run remains on the table until its suits can be separated. The win message appears only after the game has collected all eight valid runs. The counter advances whenever a full same-suit run is collected. Eight collected runs account for all 104 cards in the game.

Practice a difficult deal

The key details are straightforward. Hints list legal moves and do not solve the whole deal. Undo restores the previous card arrangement, including automatic flips and completed runs. Replay begins the same shuffle again so you can compare a different opening plan. A random deal is not advertised as guaranteed winnable.

Local four-suit progress

The timer counts active visible play rather than time spent away from the page. Local statistics show started games, wins and the best move count recorded on this device. This browser can save four-suit progress separately from the other difficulty modes. Use Privacy & Cookie Settings to manage saving or remove those local records.